Articles found in "Reviews" category:
Enterprisersproject: When evaluating whether to adopt an open source solution in a software project for the first time, there are some basic questions you should ask to help you determine whether open source is a good fit.
EnterpriseNetworkingPlanet: VXLAN is a critical protocol for enabling Software Defined Networking (SDN).
softpedia: hello jessie!
LinuxGizmos: On Kickstarter, Onion launched a tiny, Linux-based "Omega" IoT module, along with a dock, stackable expansion modules, a cloud service, and web app tools.
CIO.com: Linux and OS X are the two primary desktop alternatives to Windows. But how similar are they?
opensource.com: David Both, who's best known for his Linux philosophy series, shares his story, along with some of his favorite open source tools.
scribblesandsnaps: Although digiKam is first and foremost a photo management application, you can put it to other practical uses.
TechRepublic: Most GitHub repositories still don't carry a license. This is a problem.
LinuxInsider: Cyanogen is in a great position to become the third leading mobile OS
GamingOnLinux.com Latest Articles
The game features four different game modes: arcade, nostalgia, laboratory and arena. Arcade is the main mode, and is an intense score-fest with over 500 unlockable levels. The nostalgia mode is a twist on Snake and laboratory mode is a slow-paced, more puzzle oriented game mode. Arena is, as the name suggests, the multiplayer mode and it supports up to four players locally, with two players on the same keyboard and two on separate controllers.
Reviews of the game have been very favourable so far, with Destructoid calling it "a heck of a lot of frantic, neon fun", but noting that the game might be on the short side and can be difficult to control without an arcade joystick. The game doesn't appear to have gotten much of an audience on Steam yet, but of those who have played it and reviewed it, most have enjoyed it. I have a lot of games on my plate at the moment and haven't had a chance to try it myself.
Here's the full Linux and Mac version announcement on Steam.
About the game (from Steam)
In Pix the Cat, you are Pix, the first cat in the world to play his own game! Progress in the Grid of Infinity, deeper and deeper through its nested levels. Hatch the eggs to stack up ducklings behind you. Drop them off at target circles to set them free. Avoid hitting walls and obstacles at all costs! Still with me?
Developed by the French studio Pastagames, who created the excellent Rayman Jungle Run, Pix the Cat is a critically acclaimed intense arcade game that will challenge your reflexes and your wits, pitting you against your friends and the world in a race to the highest score!
In the Arcade mode, make your way through the flashy digital levels, pulsing to a galvanizing groove that won’t fail to make your heart skip a beat or two! With art that feels dug up from an old attic, the Nostalgia mode is an adventure oozing with surprises! Each of the 70 levels offers a new skill challenge and yet another blister under your thumb! In the Laboratory, your results are measured by your number of moves. Keep them minimal while dodging dangers to collect the bonus stamp!
Finally, joust against your friends in the local battle mode hosting up to four PixBots!
Pix the Cat is one of the weeklong deals on Steam and is 20% off until Monday.
Song of the Dark Swan puts you in the role of a famous healer who has been summoned to Eagle Castle to cure the queen of a strange illness which has rendered her mute. When the infant prince is abducted under mysterious circumstances shortly after your arrival, the queen is accused of practising dark magic, and it is up to you to unravel the sinister plot.
I enjoyed the previous game in the series, The Forsaken Bride, and would rank it among my favourites in the HOPA genre. Since the story in Song of the Dark Swan is not related to the previous game, it can be played and enjoyed without any previous experience with the series.
Song of the Dark Swan is possibly the most puzzle focused of Artifex Mundi's games so far. There are relatively few hidden object screens, and of those that are, many are of the puzzle oriented variety. This is of course a matter of preference, but to me that's a definite plus. The adventure game puzzles and minigames are also good, and though they might be on the easy side for a seasoned point-and-click veteran, they feel satisfying to solve.
Artifex Mundi has gotten pacing down to a fine art, and, for the most part, this game is no exception. I did get stuck for a short while on a couple of occasions due to not being able to find hotspots in the environment. In my opinion, these could have been signposted better, and I ended up having to systematically swipe backgrounds for hotspots. I always play these games on expert difficulty though, and if you play on casual mode you won't have this problem, as hotspots are highlighted with regular intervals.
These problems apart, the visuals are of the usual high quality, and the game has a clean colorful look, which makes it easy to spot objects you can interact with. The game itself runs flawlessly on my system, like the previous games from Artifex Mundi.
A while into the main story you come across a spirit who has the ability to grow or shrink plants using fairy dust. This could have made for some interesting puzzles. Unfortunately, they are always spoiled, since the spirit makes a sound to indicate them; even on expert mode. I also found the sounds these spirits make slightly annoying, and since the bonus story is centred around them, they really got on my nerves by the time I got through the bonus story.
And it's not just the spirits, since the voice acting in the game overall is a mixed bag. The voices of the most prominent characters are for the most part good. Not triple A quality good, but of the usual quality, and they get the job done nicely. There are a few exceptions though, and the children especially were almost painful to listen to.
The main game and bonus story took me a little over five hours to beat. This makes it a bit shorter than the previous game in the series, but in the range of the 5-7 hours it usually takes me to complete one of these games. If you care about achievements, you'll be happy to know that this game only requires one playthrough to get them all. I enjoyed the game, and though I prefer the previous instalment in the series, this game might be among my top five favourite Artifex Mundi games.
Grim Legends 2: Song of the Dark Swan is available from Steam and is 40% off until Thursday. If you missed it, you might be interested in reading our interview with Artifex Mundi from last month.
In a very recent video from Star Citizen's Chris Roberts, he outlines what's going on with the Linux version, and sadly the news right now isn't too healthy. It's not all doom and gloom, but it doesn't sound like we will be able to play it any time soon.
In direct response to a user question (8:05 time index), Chris states that Crytek hasn't been able to get their OpenGL renderer to an acceptable state.
Chris RobersWe run all of our servers on Linux, so we basically compile the game on Linux. The issue for Linux is graphics drivers.
Crytek was working on one, but they haven't managed to get it working to a state where performance is acceptable, and that's kinda what's really held up us being able to support Linux and also Mac.
He also mentions they are talking with people about "OpenGL Next" (Vulkan). So it's not all bad news.
It's really pleasing to see Chris talk so openly about it, and hopefully Crytek will finish their base OpenGL implementation for CryEngine.
I'm not too bothered by this right now, as Star Citizen is still so early in development. I hope the next time he talks openly about Linux support that the message is more positive.
You can see a very early video of different parts of the game below:
We can't embed them here, so you will need to go to the GDC website directly.
The most interesting video for us is the "glNext: The Future of High Performance Graphics (Presented by Valve)" presentation video.
You can see all of the videos they posted online here.
Well, I was writing up both Outlast & Shadow warrior, then I checked my twitter feed and...dayam! Outlast & Shadow warrior are both now on Linux and in the brand new Humble Indie Bundle 14, what a day!
There goes ALL my time tonight! Of course they all have DRM free builds as well, so we can all get in on the fun.
Pay $10 or more to unlock!
Shadow Warrior Special Edition - Steam currently claims it's not on Linux for me, so it hasn't reached all of their networks yet.
Pay more than the average of $5.49 to unlock!
More games coming soon!
Looks like Humble are back on form this time! Amazing bundle!
Check out Humble Indie Bundle 14 here.
THESE BELOW WILL BE UPDATED OFTEN
Since this is a new port I decided that rather than spam out lots of articles, to keep it here.
Setting everything to Very High gives me a near solid 60FPS. Not sure if turning VSYNC off actually works, as my maximum FPS never went over 62FPS. I know VSYNC is usually 60FPS, but I just find 62 odd.
As I begin to play all that's going through my mind is "please be buggy, please don't make me play this!". Sadly, to my despair everything works really, really smoothly.
As I continue through the Asylum everything is working as expected, and the visuals really are quite good. Also, please don't make me crawl through that bloodied air vent .
I proceed to push a door and...nope, just nope. I jumped in my chair. Do not want.
it seems the port has some graphical glitches. We are uncertain how common they are, but so far they are not game-breaking. We will update you when we know more, or when we can force ourselves to play some more, it's bloody scary.
Shadow Warrior Performance
I downloaded the DRM free build since it isn't on Steam yet, and there are a few issues with the game.
On a dual monitor it stretches across both and positions itself in the middle, which is highly annoying. Full screen seems to lock all input, so I was unable to alt+tab. Luckily, I did manage to get it to work fully in Windowed mode!
I can't quite put my finger on what's going on with the graphics, but even on Ultra it looks nothing close to the fidelity shown on the Steam store.
Performance is perfect though, but I can't test FPS right now.
The dated (but still good) simulation game is now available DRM free from GOG. The Linux version only appeared on Steam in December, so GOG are only 4 months later on this one.
If you pick it up be sure to let us know how well it works.
About the game (Official)
Airline Tycoon Deluxe is a funny economy simulation proceeding in real-time and assigning you the complete responsibility for an airline. However, don’t be fooled by the funny comic style or the included jokes: A variety of tasks are requested and your competitors never miss a chance to set a trap for you in order to put a spoke in your wheel.
Your abilities are put to the test continuously playing Airline Tycoon Deluxe: Will you be able to use your airplanes to capacity and land some profitable charter flights? Can you establish routes for lucrative scheduled flights? Airplanes cost millions; will you be capable of increasing the share price and obtaining enough funds by the issuing of securities?
Can you stand up for the construction of new airplanes in your role as an engineer? Are you able to avoid your competitors’ deceitful attacks? Accept this unusual challenge and win virtual laurels with Airline Tycoon. The deluxe version contains 20 new airports as well as new opportunities. It is as interesting for professional tycoons as for beginners.
Check it out on GOG now.
Quest for Infamy: Roehm to Ruin is the planned prequel to Quest for Infamy and will be a challenging puzzle oriented point-and-click adventure game with optional hidden objects to be found for additional in-game rewards. The game tells the story of how the protagonist, Mister Roehm, got in trouble with the baron he is on the run from in Quest for Infamy. The game will not be a full-length game and will be sold at a lower price.
Order of the Thorne: The King's Challenge will be the first in the anthology of games set in the fantasy realm of Uir. You will take the role of Finn the Bard, who has a magical lute that he can use to solve puzzles. This sounds similar to how you solve puzzles in Loom; something that has me excited, as I feel this is an underused game mechanic in adventure games. In this first instalment you are one of the challengers in a competition held by the King to find his missing Queen.
Both games will use the open source Adventure Game Studio engine, which was also used in their previous game. Quest for Infamy recently won four categories in the AGS Awards 2014; including the awards for best gameplay and best puzzles. I have only put about half an hour into the game so far, but I like what I've seen and I look forward to hearing more about their upcoming games.
Captain Forever Remix is a colourful and fun spaceship action and building game that just released into early access, and I took a look.
About the game (Official)
Can you create the raddest spaceship? Captain Forever Remix is the spaceship builder roguelike. Voyage across the Solar System and blast apart randomly-generated enemies for spare parts.
You better build a pretty tough ship, because you're gonna need it. Your mutant little brother is being a total butthead and must be stopped! He froze the Sun, poked out Jupiter's eye, drank Neptune's oceans, and cracked Earth like an egg! Set off across a messed-up Solar System to put a stop to the big jerkface once and for all!
Captain Forever Remix is an officially-licensed re-imagining of the indie classic Captain Forever.
I’m a sucker for space games, and I do love being able to build something simply and quickly, so it already appeals to me quite a lot. Captain Forever Remix does make the building simple to do, but creating a decent ship isn’t as easy as it looks that’s for sure.
I held off on covering it at the initial release, as it did have a small bug with boosters not working properly, but testing it again today and everything seems fine!
What I most love about this game is that you can re-build your ship at any time during the gameplay, and pick apart modules from destroyed enemy ships to attach to yours. It works well, and it can be pretty amusing playing around with silly designs.
It has funky sounds, and funky graphics that do remind me of old cartoons I watched as a child, and that is exactly the style they are going for. This doesn’t mean it’s meant for kids, but it means a younger audience will probably enjoy it as much as I have been.
It’s a really interesting idea for a game, as you jump from planet to planet trying to reach your brother at Pluto. Each planet has a new bunch of randomly generated enemy ships, and it’s not as easy as I thought it would be either! The third planet had a level 3 enemy, and it literally tore my ship apart block by block with the amount of lasers it had.
My next try was even worse, although I was much happier with my ship since I had about 6 boosters, and 6+ lasers (I forget how many exactly), but just as I become happy with my ship, I end up finding a level 4 enemy, and that too obliterates me block by block with rapid speed. Game Over, damn it!
It’s one of those games that really makes you think “well, this isn’t going to end well”, as you see a million lasers being fired at the very edge of your screen.
Each time you finish an area you get 60 seconds to rebuild your ship before you automatically jump, so it doesn’t leave you masses of time to prepare. You can upgrade the amount of time you get to rebuild through the money system, along with other upgrades. As each ship you destroy rewards you with a small amount of cash for upgrades on the next run.
I do love that when you jump, any modules floating in space around your ship jump with you, so you can still rebuild in the next area, but it will be risky with new enemy ships trying to find you.
Some of the banter you get between the brother and sister does make you chuckle too, like the third or fourth planet basically looks like a big blob of snot layered on top of a ball of ear wax, and the answer your brother gives about what it is made me chuckle. I won’t say what they say exactly, as I don’t want to ruin the giggles for anyone who tries it out.
It actually reminds me of Reassembly a lot, but styled in a very different way and with more linear gameplay.
Final Verdict: It’s a cracking idea, and certainly kept me entertained! Even with it being in early access, there’s tons of replayability here, and it worked really well.
You can grab it from the developers directly, or on Steam. It’s on sale right now, and the price is due to go up once it exits early access, so now is a pretty good time to buy it.
It's free game Saturday! Pirates, Vikings, and Knights II a free source engine action game to brighten up your weekend.
The game was released originally some years ago, and with the latest updates they added in Linux support.
I've played a rather small amount of it, and it's pretty much a mindless online first person hack and slash fest, so if that's your thing you will enjoy this.
In my limited testing the game gave me very smooth play, and high FPS, so it works well at least.
I feel the combat in Chivalry is so much better, but sadly that game is a crash fest.
About the game (Official)
Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!
Check out Pirates, Vikings, and Knights II on Steam.
Spirits of Xanadu is a creepy mix of exploration and adventure that was just released, and I decided to take an early look to see if it's worth your time.
About the game (Official)
At the farthest edge of the explored universe, the research ship Xanadu slumbers in orbit around a mysterious planet. Her systems remain active but there has been no message from her crew for months. Now a lone operative has been sent to wake the Xanadu and bring her home to Earth.
Spirits of Xanadu is an atmospheric exploration game set aboard a deserted starship in an alternate 1980s. It draws inspiration from classic sci-fi films, novels, and games to create an immersive and highly interactive environment, featuring puzzles and FPS elements in the service of a unique and layered plot.
Never judge a book by its cover, and that saying is quite true here. While it may not look like much graphically, it has some good ideas, interesting gameplay and the awesome creepy factor going for it.
I've played it for a little while now, and there are parts to it that are really interesting. Take saving for example, you need to find a computer, and manually use the save function on it. It's an interesting way to do it, and I haven't seen too many games do something like this.
It has a little bit of combat with your single laser weapon, and it is quite basic as it seems that it's not a combat focused game. It took me half an hour to realise I could hold down the fire button to charge up the gun shots too. That was a nice little extra touch they put in. There's also a peaceful mode to the game, so you can play it without any combat if you wish, so that's another nice little extra.
I do like games that make me think a bit, and this game is all about discovery and keeping you guessing. It's quite well done as you find audio logs that help you piece together what happened, and I've figured out most of it now. The speech for the audio logs is clear and well done as well, so that's a bonus point right there.
I haven't finished it yet, and it has three different endings, so I look forward to seeing what I can make happen!
Performance has been great, with VSYNC on I've been getting a solid 60FPS and ultra smooth gameplay with all the highest settings, so that's fantastic. I didn't expect it to make my system crawl though, as there aren't too many effects going on.
Visuals wise, it's not going to win awards, and it would have been nice to see a little more variation in the rather bland textures, but for a two man team I think I can forgive them.
Final Verdict: I found it interesting, and if you like exploring and trying to figure things out for yourself, then you might like it.
Check out Spirits of Xanadu on Steam.
Plenty of other changes and improvements have been made over the last installment and can be seen fully here.
This annualized series is in the vein of Football Manager and the upcoming Sportball Manager, meaning that gameplay is centered around the management and business side of things. These types of simulations tend not to be graphically impressive but offer a lot of depth and freedom for players to attend to every detail if they so wish.
I personally haven't gotten sucked in by the genre despite trying a few different games out but it's great to see all sorts of games make it to Linux. I know that in the case of Football Manager, it's regularly in the top 10 played games on steam at any given moment; getting more of these types of games is good news.
You can get Out of the Park Baseball 16 on Steam or directly through the developer.
Well there goes my Tuesday night. Outlast, one of the scariest games ever made is releasing for Linux on Tuesday the 31st of March!
The official press release emailed to us was short and sweet:
QuoteWhile the team is working very hard on Outlast 2, we are pleased to announce that Outlast and Whistleblower, its DLC, will be released on Mac and Linux on March 31st, 2015, available on Steam.
As ever, thank you for your interest in Red Barrels.
I highly suggest you prepare for the experience by keeping a new set of undies handy, or a pillow to hide behind.
The Whistleblower DLC will also be on Linux, so we get the full frightening experience.
I can't wait to hear Samsai scream in fear in a future GOL Cast. Let us know if the comments if you want see our Samsai play it (please don't make me, make him!).
About the game (Official)
Hell is an experiment you can't survive in Outlast, a first-person survival horror game developed by veterans of some of the biggest game franchises in history. As investigative journalist Miles Upshur, explore Mount Massive Asylum and try to survive long enough to discover its terrible secret... if you dare.
Check out Outlast on Steam, but remember not to buy it until the release.
The Mims Beginning is a RTS god game of sorts in which you must take care of your minions, the Mims, and take them on a journey through the galaxy. You'll have to manage defend them from dangerous creatures, manage your economy carefully and plant vegetation to allow your little village to prosper.
Note: this video was recorded before my Nouveau experiment on the Nvidia blob. Yes, I've been that lazy to write this review.
At first the game sort of reminded me of Spore with its cutesy creatures and colourful visual style. But it turns out at the end of the day it doesn't have a whole lot in common with Spore.
In The Mims Beginning you take the role of a god and you travel from floating island to another and help the Mims with a variety of problems. Currently the game only has a singleplayer campaign in which you will be given a unique set of objectives to complete on each level. These range from gathering enough resources and recruiting enough Mims to destroying dangerous plants or enemies.
To do this you must naturally manage your economy, as often is the case with strategy games. You have two major resources: biomass and gems. Biomass is gathered by collecting various kinds of fruit and thrown into an extractor. So you'll have to find a spot with plants or plant your own fruit plants and build an extractor there. Your Mims will handle the rest. It's worth noting that plants in The Mims Beginning are not quite like plants in real life. Instead of just dropping fruit they literally throw the fruit, often quite far away, so you either need to build buildings to block the flying fruit or build your extractor around where they usually land.
Gems on the other hand are a bit trickier to get. Currently you only have one way to gain gems which is trading. You can breed various animals and if you feed them with fruit they will grow into their full size and can then be shipped off using a space port to get a couple of gems per each animal. Gems are also very valuable and doing basically anything will require some gems. Want to construct a building? You need gems. Need additional Mims to handle biomass collection? Hand over the gems please. It's also very easy to screw up with your economy by not thinking about gem production early enough. I've had to restart a level couple of times because I ran out of gems and had no efficient way of gaining more. When you are breeding animals you also need to make sure you have the type of fruit available that that type of animal eats. Some animals are picky about their diet and will only eat black or yellow fruits, while others can eat all kinds of fruit.
That's the biggest part of the economy explained but there is more. You will also need electricity to power some buildings, such as the biolab which will produce animals for you to trade and the PSI Tower which allows you to use your divine powers. I'll come back to that a bit later. You have a couple of ways to produce energy. You can either build a generator, which will burn biomass to produce huge amounts of energy, or build wind turbines around the edges and on the higher parts of your little floating island to harness the winds to power your houses.
There is also one interesting thing to mention in addition to the economy, which is the “Smell” system. When your island starts to have more Mims, more animals and more fruit laying around, your island starts to smell. And that's not a good thing. The smell of fruit will attract pests and the smell of animals will draw in various predators. Pests are pretty harmless, they just run around your island and eat all the fruit they can find. But predators are usually very dangerous. In addition to hunting the pests on your island they will very likely want to eat a couple of your Mims too. So keeping the fruit and animal smell levels as low as possible is also one of your secondary objectives. By making sure there aren't any fruit laying around and having your guardian Mims kill all the pests you can avoid the pests and the predators for the most part.
I mentioned that this was a god game. Well, there are some divine PSI powers at your disposal, however, they are more or less just supportive abilities. One of your most useful powers is your Replenish power which you use to replenish your Mims energy and health. Naturally your Mims can get hurt in combat but they will also eventually become tired of working, so you'll either want to give them an energy boost or build a house for them to rest in. Other powers include the Psionic Explosion that will hurt enemies and throw them around and the Snail Gait which slows down enemies. There aren't a whole lot of divine powers at your disposal and the game doesn't really seem to focus around them. They are certainly very useful but they don't really make me feel like a god. In fact I nearly forgot about the fact that I'm supposed to be a divine figure after around 40 minutes.
As I already mentioned, one of the things that draw me to play this game was the visual style of the game. It's very colourful and bright and these things seem to appeal to me a lot. I guess the dark winters of Finland might have something to do with it. In any case, the game looks very beautiful and the texture quality and the models are detailed enough to look good even at a very close distance. It doesn't have the most detailed textures I've ever seen, but come on, this is a strategy game.
It also performs very nicely for a Unity3D game. It does sometimes drop to 30-40 fps region but most of the time it will run at around 50-60 fps, even on Nouveau.
Even if this game isn't necessarily really a god game it's still a very enjoyable, very management oriented RTS. I've played it for around 6 hours and I've played around half of the levels available at the moment. The game is still in Early Access but it's a very complete Early Access game, meaning that it's not just a short bugfest. I haven't actually seen a single bug yet, so that's good. The developers are planning to tweak the game and the full version should have a 20 missions long campaign (currently 12 levels have been implemented) along with a sandbox mode and they are planning to add mining as an option to get gems, which should help with the economy just a bit.
I'd say give it a go if you like what you see. It's not really your typical strategy game and you need to be a bit patient (or increase the game speed using the game speed buttons) with your economy. It requires different sort of planning that most other strategy games I've played so far. The story is a bit meh but the levels are interesting and will present you with a nice mix of puzzles to solve.
VODs from this week's and last week's livestreams:
Watch live video from GamingOnLinux on www.twitch.tv
Today's list of games includes a pretty big game: Cities: Skylines. I bought it during my Nouveau experiment and have been enjoying it quite a lot and I'd like to show you my city. Liam also hooked me up with a Running With Rifles key so that's also on the list of games to play. We might also have time for a viewer requested game, so have the Twitch chat ready.
I'm going to naturally share some of my thoughts on Nouveau, so hang around if that interests you. See you on the stream side!
PC Gamer has a bit of a world exclusive, they managed to get the Killing Floor 2 developers in to play with them, and we have the video for you.
I am a big fan of Killing Floor after spending so many hours on it, but sadly the Linux port was a little unpolished.
With Killing Floor 2 early access being right around the corner it's getting exciting. Especially as the Linux version is being done in-house this time, as we had confirmed from the developers (see here, at the bottom).
Here's the video:
It looks like a worthy sequel, as they seem to have taken everything good about the original, and made it more intense!
The developers state that what we see here is very close to what we will see in early access. The early access release will be quite polished, and ship with a modding SDK.
No exact wording on the release, but "soon".